Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZjbLz-XjhXK-zCPVG-m2dHK-Z9JjC | 13/11/11 | 105.8 | 1.32 | 2026-07-02 20:23:45 · 33m 22s | |
| CSGO-U6E4U-XFLnz-i3wfD-SwzO4-HfoAL | 13/5/8 | 89.2 | 1.53 | 2026-07-02 19:57:59 · 23m 10s | |
| CSGO-7HcRP-pOyZ3-YLaeZ-pMNRT-u7GaA | 6/14/2 | 64.5 | 0.52 | 2026-07-02 19:30:43 · 21m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.