Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yWU4u-DObNt-ZHSPu-cn9LW-Bb4mA | 10/14/2 | 53.9 | 0.75 | 2026-06-24 15:59:03 · 24m 34s | |
| CSGO-ioT5L-qc5ZN-uBcPj-uRTSm-xiHeB | 9/14/1 | 70.1 | 0.79 | 2026-06-18 22:07:39 · 19m 14s | |
| CSGO-9Vzk3-fGsnP-sjPhr-u3WYj-Sjp7C | 18/14/6 | 91.2 | 1.25 | 2026-06-18 12:07:41 · 37m 42s | |
| CSGO-dHnQk-i5PFr-jZGrT-AcZtP-uwzpH | 14/12/2 | 69.7 | 0.95 | 2026-06-18 11:23:35 · 39m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.