Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fnxRv-9xsb4-LptzR-SarZz-vVkDA | 13/18/0 | 59.3 | 0.70 | 2026-07-04 09:05:52 · 34m 40s | |
| CSGO-ycefh-hEeeN-QxBWz-5K9W5-tUD3J | 17/19/4 | 80.3 | 0.98 | 2026-07-03 20:59:48 · 41m 15s | |
| CSGO-39jx7-DHmhw-OaNuK-caXWc-Z6ZkF | 17/9/5 | 103.2 | 1.58 | 2026-06-28 17:25:29 · 23m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.