Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iQ3an-wXep4-OMMyp-bFJ82-dBLDR | 17/16/3 | 93.6 | 1.09 | 2026-06-21 19:56:11 · 34m 25s | |
| CSGO-ypLCw-cHn9e-vE2ZN-x4b96-TLJzN | 19/20/3 | 69.1 | 0.99 | 2026-06-21 19:00:33 · 38m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.