Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JpzKZ-6ZzSK-piZ48-Zwv4Y-wZ7nM | 13/16/5 | 87.4 | 1.01 | 2026-07-06 19:38:21 · 29m 30s | |
| CSGO-N4TRy-9c7M8-xQcw8-XOZ83-OAqVQ | 19/10/7 | 116.3 | 1.74 | 2026-07-06 19:07:02 · 28m 40s | |
| CSGO-npVx4-ydxUA-6jJbT-wXdfS-rvMpP | 14/15/4 | 80.2 | 1.02 | 2026-07-04 19:55:59 · 29m 41s | |
| CSGO-RXrOF-Nzi7j-BNGYG-bbmcz-VWJeB | 17/16/5 | 64.9 | 1.16 | 2026-07-02 20:13:47 · 36m 42s | |
| CSGO-3d7EY-5TMAB-WktSm-MToSi-pE26A | 13/16/8 | 72.7 | 1.05 | 2026-06-25 19:11:10 · 35m 13s | |
| CSGO-p8fSu-6rw8f-XFzDO-2R5wr-e3AkE | 14/14/3 | 86.8 | 1.06 | 2026-06-25 18:36:34 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.