Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BTtPs-Jr6Ez-w2QOV-u8FTi-LPGCF | 17/15/7 | 94.3 | 1.20 | 2026-06-26 10:04:09 · 34m 27s | |
| CSGO-xTRQf-vYOha-d2sEo-Thb73-LMXDJ | 18/16/6 | 77.3 | 1.21 | 2026-06-26 09:23:55 · 34m 31s | |
| CSGO-zfYNA-324Mm-Y6YsR-SfZ6W-BRaJD | 19/17/3 | 79.9 | 1.12 | 2026-06-23 13:48:03 · 38m 18s | |
| CSGO-fThsZ-3M4Kr-Asc9P-RUrJe-LFzQN | 19/13/8 | 107.2 | 1.49 | 2026-06-23 12:27:47 · 30m 21s | |
| CSGO-VVtEf-BCKAT-vn8r6-vK8f8-AfxTC | 22/14/6 | 93.8 | 1.55 | 2026-06-23 11:52:31 · 29m 40s | |
| CSGO-VyFmf-OLrif-zd7ny-AWLq8-Syv9H | 15/16/4 | 95.0 | 1.04 | 2026-06-23 11:13:42 · 28m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.