Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5NZe5-bnTSd-S3Lxt-azKT7-Mzi5P | 16/16/9 | 93.7 | 1.17 | 2026-07-02 20:16:29 · 42m 24s | |
| CSGO-CATvv-mAKyy-A5y29-aXQ9i-xOYQM | 16/14/4 | 76.9 | 1.15 | 2026-06-29 17:28:23 · 35m 44s | |
| CSGO-h7wj6-LQ6VF-D6q6E-KzaY9-Hq5uC | 16/15/8 | 81.8 | 1.12 | 2026-06-26 20:21:55 · 34m 56s | |
| CSGO-XCjXt-qbVou-vKqiA-eTr8R-6a4mA | 9/14/4 | 66.6 | 0.73 | 2026-06-06 21:35:26 · 27m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.