Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iSYZC-xto8i-aCFwx-qSejQ-e7PVP | 16/13/9 | 96.7 | 1.38 | 2026-07-07 17:36:29 · 29m 3s | |
| CSGO-ZjXb6-rkiTW-JEtDk-WH7XJ-GoL2G | 17/15/4 | 96.5 | 1.31 | 2026-06-23 16:48:23 · 38m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.