Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4iSCL-RCZRF-3vN8P-YYtDe-ciQZQ | 14/16/3 | 68.5 | 0.84 | 2026-06-27 21:57:40 · 28m 9s | |
| CSGO-FYX97-UtGPw-HBGLc-6qL7u-EWtrD | 29/22/8 | 106.2 | 1.43 | 2026-06-24 20:14:42 · 47m 0s | |
| CSGO-NonTE-Qrqxt-C9ZsF-LmkrM-t8MUD | 22/13/4 | 105.6 | 1.60 | 2026-06-24 19:40:35 · 29m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.