Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jA47o-FuANX-7Qz4D-7PkjS-47D7K | 8/3/1 | 93.8 | 1.53 | 2026-06-26 21:13:53 · 7m 55s | |
| CSGO-OrpJb-AAd8B-9aSGL-eH4je-G6LHA | 17/17/7 | 82.7 | 1.01 | 2026-06-18 19:35:47 · 39m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.