Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q33qC-7qJTB-zF6Ab-F3U3H-SyCJC | 17/12/3 | 94.8 | 1.47 | 2026-07-03 21:16:07 · 31m 3s | |
| CSGO-CYXGU-xSRzm-8ttyU-kPGhy-CfoAL | 22/13/4 | 93.9 | 1.49 | 2026-06-26 19:54:58 · 30m 32s | |
| CSGO-qJpvj-MLFZ4-F5nqL-nKDfp-u2dOQ | 13/12/3 | 63.4 | 1.08 | 2026-06-22 19:27:02 · 25m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.