Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-45iTO-k5CRx-VTm75-tRk3h-2EkwG | 9/14/1 | 68.4 | 0.83 | 2026-06-30 23:48:17 · 21m 54s | |
| CSGO-SEv6Z-ZZYHf-GAPpr-Yrr5s-erhGH | 16/15/3 | 79.4 | 1.12 | 2026-06-29 23:18:42 · 45m 5s | |
| CSGO-kfvfy-w4NuN-SErpJ-h925U-nuGvM | 12/13/1 | 61.5 | 0.90 | 2026-06-28 05:36:30 · 27m 24s | |
| CSGO-BGct2-kh4nu-3JAaq-Df3nz-UqDZG | 10/14/2 | 60.5 | 0.85 | 2026-06-28 05:06:22 · 25m 40s | |
| CSGO-oTncN-sNWJ8-R3Zpx-8Fp8z-9L9PL | 23/15/6 | 92.8 | 1.52 | 2026-06-28 04:24:51 · 38m 0s | |
| CSGO-2SdK2-kFfrU-JZMT3-XRNXp-SD8aC | 29/12/5 | 129.8 | 2.06 | 2026-06-28 03:49:54 · 29m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.