Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fNy2v-TZPFL-C69Cx-MrpLD-vycuB | 11/16/2 | 73.5 | 0.85 | 2026-07-05 03:00:25 · 27m 24s | |
| CSGO-rRRfo-yDeZY-r3CNw-NJcxn-74wPB | 8/7/2 | 49.5 | 1.02 | 2026-06-25 16:58:27 · 23m 18s | |
| CSGO-XGoX8-377Ne-MJGMk-jzept-Q27vO | 11/17/5 | 56.8 | 0.71 | 2026-06-24 05:03:30 · 40m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.