Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XhOSR-7fHze-aiYfK-jz4Ax-YBLDR | 26/20/9 | 121.8 | 1.59 | 2026-07-05 20:00:44 · 39m 10s | |
| CSGO-KKsKX-Sp6t4-Jjkt5-aF5Ru-kDcEC | 25/16/3 | 113.5 | 1.64 | 2026-06-30 20:10:29 · 31m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.