Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i8h6W-GbsyS-7w859-ivpoK-hJQBD | 8/13/0 | 49.4 | 0.50 | 2026-07-04 01:31:21 · 14m 31s | |
| CSGO-RTmK3-Zq9KK-vTaN3-XFcGR-WawDK | 14/21/7 | 74.2 | 0.82 | 2026-07-04 00:40:42 · 33m 37s | |
| CSGO-xwoHU-qpt4Y-ELqYA-f4qHJ-GynUE | 3/15/1 | 21.9 | -0.08 | 2026-07-04 00:10:33 · 18m 58s | |
| CSGO-Gpdez-JtdVZ-zZEX2-Vkvdx-J2GGG | 15/16/5 | 65.7 | 0.99 | 2026-07-03 23:19:12 · 38m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.