76561198034525648
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.6%Peak single-match outcome anomaly 27.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wLvFR-vZEn6-pJyAA-aintf-KtcZH | 21/17/5 | 82.5 | 1.24 | 2026-07-06 14:10:08 · 42m 22s | |
| CSGO-KvtMh-DryM4-yNHqP-ae97h-OO2xK | 14/14/2 | 81.7 | 1.12 | 2026-07-05 15:05:52 · 31m 4s | |
| CSGO-bhfZ9-trJLA-GrNZt-eSQLT-AHtdA | 19/7/3 | 104.5 | 1.80 | 2026-07-05 14:32:40 · 24m 16s | |
| CSGO-YvXCB-myyPi-buuBa-UvyDX-vkSSH | 14/20/8 | 76.3 | 0.97 | 2026-07-05 13:57:09 · 32m 53s | |
| CSGO-LRsT7-iakk7-dzj5d-KaGak-WEDVF | 13/19/9 | 82.5 | 0.97 | 2026-07-05 13:24:03 · 30m 25s | |
| CSGO-OtxGQ-TrZTW-iZs5K-LPVJu-JfX2Q | 12/23/8 | 71.0 | 0.73 | 2026-07-05 12:35:28 · 37m 0s | |
| CSGO-m3uf7-YNB36-zL4U8-akipP-DbtSJ | 7/19/5 | 53.2 | 0.50 | 2026-07-05 12:01:48 · 29m 57s | |
| CSGO-ZEqHS-xBCYG-5BEjJ-Mms6B-bxfvN | 12/18/5 | 58.1 | 0.74 | 2026-07-05 11:21:34 · 30m 59s | |
| CSGO-et5YV-b3mKz-ieBJa-CKHmf-ttB3J | 19/20/11 | 69.9 | 1.17 | 2026-07-05 10:40:35 · 35m 44s | |
| CSGO-mcvJd-keHbJ-vWUTz-JFScW-462NF | 17/18/3 | 75.0 | 1.01 | 2026-07-04 08:54:05 · 40m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.