Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q2RuF-fUrJq-Zs34P-RZqwK-z8kHB | 14/16/4 | 90.2 | 1.02 | 2026-07-11 13:58:02 Β· 31m 4s | |
| CSGO-isGXn-touUF-obw4Z-cB36m-7XmfO | 15/16/4 | 85.9 | 1.05 | 2026-07-01 18:25:45 Β· 38m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.