Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kJvZT-6DEeY-LZFqz-WCwpr-ECBcO | 13/19/5 | 67.9 | 0.86 | 2026-07-05 12:07:02 · 35m 23s | |
| CSGO-wHJsL-wJxaq-d8GDa-QWa5C-29OtQ | 10/12/5 | 67.3 | 0.91 | 2026-07-03 18:17:57 · 24m 14s | |
| CSGO-qfAKt-4WmaC-CZsyR-cqrHb-ckKoD | 17/8/7 | 121.1 | 1.78 | 2026-07-02 22:22:13 · 22m 7s | |
| CSGO-CXdDd-Gowf3-xoEHK-hjD2h-Vt3NF | 13/7/2 | 67.9 | 1.29 | 2026-07-01 10:44:36 · 23m 11s | |
| CSGO-rxu7B-fuPL9-EesYd-r2p2F-hxfvN | 13/14/7 | 99.0 | 1.11 | 2026-06-20 15:22:15 · 35m 25s | |
| CSGO-JeeVQ-dThcN-MOYNO-o6ZTR-PGOJM | 16/16/3 | 84.1 | 1.02 | 2026-06-12 14:42:04 · 35m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.