Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OCZat-8aAsD-a9RVV-Gu59H-CSWsO | 10/17/4 | 62.5 | 0.66 | 2026-07-03 08:47:00 · 31m 9s | |
| CSGO-siFdX-cNoNc-Nwixx-q73JB-7TQ7B | 12/17/9 | 72.9 | 0.96 | 2026-07-03 07:53:04 · 37m 12s | |
| CSGO-oEq4y-ZCnN9-x2zvh-qrkwp-d34uC | 9/15/4 | 45.7 | 0.73 | 2026-07-03 05:14:10 · 30m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.