Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eGjYq-dJaQM-cXFPc-GKYrw-LCHSQ | 11/15/2 | 55.0 | 0.79 | 2026-07-05 14:21:49 · 30m 44s | |
| CSGO-YT6Ec-EKESv-PFjDH-PEKzd-YjEuA | 16/15/8 | 78.1 | 1.23 | 2026-07-03 19:41:32 · 28m 15s | |
| CSGO-V6eC3-UYn2O-rWRvm-x8aTX-oQtWK | 30/10/2 | 155.3 | 2.32 | 2026-06-29 18:18:25 · 30m 19s | |
| CSGO-bDpGQ-pGNmP-YsLbf-XqoOt-3rP3A | 16/17/0 | 72.3 | 1.01 | 2026-06-27 14:00:50 · 28m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.