Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TGpMb-yJNjx-ccM6k-ZOhO6-aeruL | 10/15/4 | 58.7 | 0.73 | 2026-06-28 16:04:51 · 33m 58s | |
| CSGO-eO4m5-hHqMe-sQ6vY-yUr3N-DnMwF | 4/14/3 | 54.1 | 0.28 | 2026-06-25 16:01:56 · 18m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.