Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LFHBQ-9Hpvz-rbWUG-upwHd-OuiTL | 11/17/4 | 50.7 | 0.70 | 2026-07-04 09:50:57 · 27m 58s | |
| CSGO-NXCnM-SoGD2-f7r2s-diN2n-7NKDR | 18/10/5 | 124.3 | 1.70 | 2026-06-28 17:02:19 · 27m 7s | |
| CSGO-UmmG3-MSG4p-2kp4e-kB29b-OPDhP | 17/17/5 | 106.4 | 1.31 | 2026-06-21 18:53:52 · 29m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.