Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9UnLd-dZSnA-ddvzx-VXAme-ZjenL | 12/15/1 | 80.4 | 0.88 | 2026-07-05 15:50:33 · 24m 48s | |
| CSGO-LcMC8-JqkBn-9yb8x-9CSHf-SP7rN | 17/14/4 | 79.0 | 1.33 | 2026-07-04 16:15:59 · 29m 41s | |
| CSGO-DdntP-SXkWR-dCpZp-vZsGe-5OxDK | 19/13/4 | 79.4 | 1.25 | 2026-07-02 19:06:26 · 41m 38s | |
| CSGO-cb5uw-MsjnK-3XY6c-dPRzL-kHBxH | 18/15/1 | 104.3 | 1.18 | 2026-06-28 19:37:32 · 33m 21s | |
| CSGO-pAhaz-sGDY8-GihoG-dTpPt-FsFiJ | 21/15/5 | 83.8 | 1.38 | 2026-06-26 18:55:25 · 39m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.