Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PyJyL-TwhVV-e3xmH-Gn4E8-neGiJ | 22/17/2 | 81.0 | 1.37 | 2026-07-07 19:18:53 · 36m 18s | |
| CSGO-rppvO-fKoJ7-4Sw7N-sxq5X-QQksF | 22/10/1 | 100.9 | 1.76 | 2026-07-03 08:56:48 · 28m 3s | |
| CSGO-J3wqj-PQ6be-tU2FZ-ernKh-ZjLjC | 41/21/5 | 124.5 | 1.84 | 2026-07-01 20:48:46 · 52m 3s | |
| CSGO-PJks8-E2dWj-bvLFU-rQHZn-93aNE | 14/13/3 | 76.4 | 1.17 | 2026-06-26 08:26:22 · 29m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.