Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DDRtN-EjfNa-eE24A-d2HwC-rcpmJ | 24/22/6 | 77.4 | 1.19 | 2026-07-04 02:42:02 · 48m 51s | |
| CSGO-tfnQR-mL5zG-TsQWs-DZubq-7CWeL | 19/11/2 | 64.9 | 1.23 | 2026-06-15 20:24:50 · 41m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.