Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3kOb7-e2jnx-QVVcM-c3nXF-59qBE | 14/23/7 | 56.1 | 0.68 | 2026-07-02 21:39:31 · 48m 59s | |
| CSGO-przi8-WOGri-QWqiD-UCEiK-LJiPK | 20/15/4 | 86.6 | 1.36 | 2026-07-02 17:14:01 · 34m 26s | |
| CSGO-J5K3S-XXVsi-vTYvf-Bz8ye-DQbEC | 11/12/3 | 53.5 | 0.99 | 2026-07-01 22:43:49 · 31m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.