Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JPXFC-9wW9Q-2A3mA-m2rwU-jvV9G | 17/18/7 | 95.0 | 1.09 | 2026-07-06 20:29:47 · 33m 51s | |
| CSGO-zUt6H-K6LAU-Tx8jF-JYyRY-pQzMM | 16/17/8 | 73.1 | 1.11 | 2026-06-22 16:44:49 · 38m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.