Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9YN5W-aJDoz-3w9pb-GzrNz-RrSnB | 19/11/8 | 101.4 | 1.59 | 2026-07-04 01:16:23 · 26m 58s | |
| CSGO-AS6cr-Mea9A-j9e7j-hyBO6-PeS8N | 8/13/3 | 55.4 | 0.72 | 2026-07-03 23:50:35 · 29m 13s | |
| CSGO-e4aDn-jMorA-kVHCs-wzMtV-rRXXC | 13/22/8 | 56.4 | 0.74 | 2026-07-01 10:28:59 · 61m 1s | |
| CSGO-JASn4-ZnhDB-Fqy7E-JNys5-wAw5G | 14/17/7 | 73.8 | 0.97 | 2026-06-27 12:53:10 · 36m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.