Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rxDB6-P9KA8-ON8e2-OpNjX-kvbxJ | 29/20/7 | 108.9 | 1.43 | 2026-06-23 21:49:25 · 47m 51s | |
| CSGO-5BXc9-iBwZW-r4Wxe-p6OeO-3cUiA | 21/19/1 | 73.2 | 1.09 | 2026-06-23 21:08:43 · 37m 22s | |
| CSGO-sZDV9-SFthE-HWcq4-pvsEk-dYmQD | 19/14/3 | 92.0 | 1.24 | 2026-06-14 21:18:23 · 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.