Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HKUbE-ydybD-GttcU-oOFrN-A8wwQ | 5/17/7 | 52.3 | 0.44 | 2026-07-06 18:53:19 · 29m 4s | |
| CSGO-JxKWZ-frHUS-wnM4M-6Q5TQ-Ac9eD | 11/15/6 | 58.8 | 0.84 | 2026-07-05 19:25:45 · 30m 34s | |
| CSGO-xGTCZ-BT7ck-YV6ra-pVGSP-rSjGH | 8/16/3 | 67.5 | 0.70 | 2026-07-05 18:57:17 · 22m 55s | |
| CSGO-ChqFW-G79fW-Y9Tva-JG8qO-3HZkF | 10/18/2 | 59.0 | 0.60 | 2026-06-28 13:06:17 · 32m 50s | |
| CSGO-W4HFO-KOv4R-5Q6q8-XK7om-tXvzF | 21/18/4 | 90.9 | 1.18 | 2026-06-28 12:21:56 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.