Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YpSvu-DUSw5-CRmGi-sFEDe-W5vjN | 24/17/5 | 101.2 | 1.35 | 2026-06-29 18:49:09 · 41m 29s | |
| CSGO-WFmH2-ksyc5-sPP8a-fM6HB-wd2UO | 16/17/5 | 98.0 | 1.08 | 2026-06-25 16:01:11 · 34m 52s | |
| CSGO-b5BoU-Wra3Z-OfFqG-jjsJB-QKD7K | 18/13/2 | 101.4 | 1.35 | 2026-06-23 18:18:24 · 31m 49s | |
| CSGO-TeVyH-Dp9do-AphrX-K3ci3-seYfE | 16/19/6 | 63.7 | 0.90 | 2026-06-23 08:44:02 · 46m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.