Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+7%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-4.9%Peak single-match outcome anomaly 17.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9uDyR-A2bkv-YXFqY-fiNQm-7NKDR | 13/10/2 | 72.4 | 1.17 | 2026-06-28 17:04:49 · 24m 11s | |
| CSGO-JrRFc-GNEGv-OLpOj-LSHNy-CfoAL | 12/14/3 | 78.9 | 1.02 | 2026-06-25 16:26:46 · 26m 22s | |
| CSGO-CfHXH-z4kH3-cX6x6-t8zb4-heGiJ | 22/22/9 | 93.1 | 1.19 | 2026-06-21 17:03:56 · 47m 31s | |
| CSGO-93D9c-6HGCk-mXjNr-Xopbe-OjvvE | 14/16/10 | 71.5 | 1.00 | 2026-06-20 17:56:38 · 35m 3s | |
| CSGO-krBaY-H7vHb-5U2B9-HGG7S-Q8urD | 14/8/3 | 101.2 | 1.56 | 2026-06-18 13:34:19 · 23m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.