Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vwysq-hNa3F-WZKjt-GPkd3-tezYP | 1/9/1 | 27.7 | -0.01 | 2026-06-23 18:24:49 · 13m 50s | |
| CSGO-ycc3u-RqOOm-MRx8F-VSkrd-kuQFE | 4/9/6 | 50.2 | 0.69 | 2026-06-23 17:53:01 · 28m 55s | |
| CSGO-tuC5F-QQioR-p2dok-XVVah-G4R4M | 11/17/6 | 66.8 | 0.88 | 2026-06-23 17:11:56 · 33m 40s | |
| CSGO-HL3z5-Zueva-hsqDd-aqeAH-R8diK | 11/5/3 | 111.2 | 1.79 | 2026-06-23 16:53:52 · 14m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.