Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bVrfx-cNpkn-qmqsU-FCG9O-Qbj9Q | 4/15/2 | 32.6 | 0.29 | 2026-06-27 20:46:13 · 28m 21s | |
| CSGO-2BJ3a-8odWE-CX86q-vw6zm-eYsFF | 8/16/6 | 50.4 | 0.62 | 2026-06-27 19:05:11 · 35m 12s | |
| CSGO-Lwzzf-mJCN2-25F8S-DmnfQ-WmPhG | 2/2/1 | 6.4 | 0.21 | 2026-06-27 16:31:32 · 44m 40s | |
| CSGO-TTQke-iPJRy-vyLnp-ewMBq-u2dOQ | 7/16/4 | 57.4 | 0.50 | 2026-06-27 08:25:26 · 28m 23s | |
| CSGO-6j9kF-QJLK9-4ntks-rzRDd-NuHaA | 10/20/2 | 56.2 | 0.56 | 2026-06-26 21:12:32 · 37m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.