76561198033703598
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+17%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Cross-Platform Consistency
-5%FACEIT level 7 (6+) but no FACEIT match in 180+ days while still active elsewhere
Our Own Match Data
-3.8%Peak single-match outcome anomaly 14.5/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wVNTG-Y7KWC-CsK92-MH6NP-DRRyL | 19/16/5 | 96.1 | 1.34 | 2026-07-08 08:20:56 · 32m 16s | |
| CSGO-jt85C-2vCYN-WHhXm-QT3yA-XTKXL | 12/10/7 | 81.4 | 1.24 | 2026-07-03 06:22:49 · 26m 12s | |
| CSGO-MuqQE-KFXJU-kj6SJ-TSqcO-XwJ5O | 10/16/5 | 72.4 | 0.84 | 2026-07-03 05:39:15 · 42m 19s | |
| CSGO-2FHks-eekht-uOkeQ-8kzGk-mDN6H | 13/17/7 | 83.1 | 1.02 | 2026-06-29 19:50:32 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.