Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZRNtz-MJKzP-rSrN3-Y6Jvc-CuybE | 12/16/3 | 63.0 | 0.85 | 2026-07-03 21:57:50 · 27m 58s | |
| CSGO-KTtv6-LptPZ-DdDt8-Xch8n-L4zAC | 6/17/3 | 52.4 | 0.36 | 2026-07-03 21:20:02 · 28m 13s | |
| CSGO-D2cw4-5E8fn-nDhqD-8zbxw-fCsOH | 3/14/2 | 33.1 | 0.25 | 2026-06-28 21:53:29 · 27m 41s | |
| CSGO-t3q2k-R9UEU-4Bm4Z-EimOi-ZOQmH | 7/14/0 | 50.3 | 0.57 | 2026-06-28 21:21:40 · 27m 12s | |
| CSGO-PqmqO-hhfrp-uE46h-UyUN9-tdTnB | 16/19/6 | 80.2 | 1.01 | 2026-06-23 21:35:44 · 35m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.