Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MUR9o-ywXrz-fP4Kt-KmM4f-94n6J | 13/19/2 | 58.7 | 0.76 | 2026-07-01 20:59:10 · 42m 36s | |
| CSGO-4723B-3OXkG-RaZbE-i3bJM-WTZfE | 10/25/8 | 45.5 | 0.54 | 2026-07-01 19:18:13 · 53m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.