Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b6hd9-XftwC-oizF4-7coVO-iwa3K | 20/13/4 | 92.5 | 1.53 | 2026-07-03 10:19:19 · 28m 13s | |
| CSGO-rLFGd-fMnk8-ZjMRv-kho4O-GHcVG | 11/15/4 | 76.3 | 0.89 | 2026-07-02 11:38:10 · 24m 27s | |
| CSGO-C9aaO-KQQKO-5uZrJ-DFydV-XF95Q | 13/16/2 | 74.6 | 0.87 | 2026-07-02 08:29:26 · 28m 57s | |
| CSGO-RnmaX-AEGrH-4zkCB-SF2UK-8HsiB | 15/20/8 | 70.3 | 0.93 | 2026-06-30 01:32:18 · 39m 35s | |
| CSGO-qBdoW-OjYMz-V8k9H-KBbMi-pE26A | 13/16/4 | 85.9 | 1.08 | 2026-06-29 20:27:34 · 32m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.