Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CLGec-TaMDO-dYyBT-QGXKY-NRz6A | 4/9/0 | 42.7 | 0.36 | 2026-07-03 14:28:15 · 9m 3s | |
| CSGO-eOy3L-m44AQ-OLNKU-aHEwB-yKKeB | 2/12/3 | 39.2 | 0.33 | 2026-07-03 14:14:40 · 11m 5s | |
| CSGO-cGeJo-QhcQ6-bXfkF-cmrhE-fS5KQ | 4/10/2 | 29.0 | 0.40 | 2026-07-03 14:02:48 · 10m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.