Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CFZT3-SKVYf-fiefx-AiUEJ-o8MUD | 14/16/2 | 74.9 | 1.07 | 2026-06-30 20:11:56 · 29m 44s | |
| CSGO-Ze7ky-nThsv-scysA-fPyfe-RPeyC | 22/19/8 | 103.1 | 1.37 | 2026-06-30 18:38:04 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.