Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8NjoM-wt3SU-hhiX9-ctWhU-Y7edJ | 17/19/6 | 70.2 | 1.02 | 2026-07-05 20:44:45 · 39m 29s | |
| CSGO-tGtkv-VcKE7-wuOan-kQZ9j-ZDxHL | 18/12/4 | 68.5 | 1.18 | 2026-06-29 11:12:20 · 34m 19s | |
| CSGO-4Yexy-Ry5uU-Q8NQy-dt23c-fYb7L | 27/14/6 | 119.2 | 1.71 | 2026-06-25 14:23:08 · 39m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.