Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3qtjK-FPpon-bPQk9-GKxcC-VUeZH | 14/7/4 | 84.8 | 1.52 | 2026-07-04 17:35:39 · 24m 32s | |
| CSGO-yp99y-qOkCk-edwaZ-PmLjK-Dx9TM | 25/18/3 | 109.5 | 1.38 | 2026-07-04 16:52:47 · 40m 9s | |
| CSGO-a2OGA-zvZUa-6EZsw-qJk6e-RPeyC | 13/16/4 | 66.2 | 0.90 | 2026-07-02 17:35:34 · 29m 57s | |
| CSGO-TvB4P-jW753-faLUs-vKPQ9-PUeZH | 14/7/4 | 83.0 | 1.51 | 2026-06-25 19:18:58 · 27m 2s | |
| CSGO-fixRO-tRziu-f99ab-h6mSL-3wqVQ | 21/12/7 | 104.9 | 1.63 | 2026-06-19 18:54:25 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.