Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-436tq-mipAF-D9ZvE-Mwpnu-B3bJD | 17/11/10 | 92.6 | 1.37 | 2026-06-27 19:12:38 · 35m 28s | |
| CSGO-7QmFK-smcnY-LY5rV-AG3yM-hRyQN | 9/13/8 | 93.2 | 1.02 | 2026-06-22 21:04:26 · 31m 2s | |
| CSGO-jveJs-4hj5N-YzqXo-EY4e9-WpEVF | 10/6/4 | 61.7 | 1.18 | 2026-06-22 20:30:18 · 29m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.