Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qndu6-fqhx7-2aYYa-GGLxW-YvDBM | 9/20/3 | 30.9 | 0.49 | 2026-06-29 20:53:51 · 47m 33s | |
| CSGO-unAh8-PEM2f-ad2ky-7RpOj-PFYXC | 11/18/4 | 47.5 | 0.62 | 2026-06-29 19:29:37 · 49m 3s | |
| CSGO-usueq-hNTqY-hPKdJ-V5VfD-BAGyB | 7/18/7 | 54.0 | 0.41 | 2026-06-25 18:13:40 · 36m 48s | |
| CSGO-WVA7o-jGizW-AWymK-hTq4Z-KjNpP | 13/18/7 | 83.7 | 0.91 | 2026-06-14 19:59:08 · 42m 58s | |
| CSGO-FXoKq-3kHxO-G92VB-4dFb8-3Aw5G | 6/12/0 | 43.3 | 0.44 | 2026-06-14 19:27:11 · 29m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.