Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EYXjc-v9Pyx-3dOke-KW6BM-Pn6nM | 23/21/6 | 79.1 | 1.24 | 2026-06-08 19:21:05 · 48m 15s | |
| CSGO-TDLj2-nAxto-jYBOE-6ATCH-dJxsP | 12/16/6 | 63.2 | 0.82 | 2026-06-08 18:40:11 · 34m 29s | |
| CSGO-jE9hO-OTfGW-CR3at-AJQDx-kBjzO | 18/10/3 | 98.7 | 1.60 | 2026-06-08 18:09:16 · 28m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.