Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-77Bnk-jVTGr-8UuF7-9Se9d-2ZeuB | 10/13/6 | 73.8 | 1.04 | 2026-06-27 19:05:17 · 29m 9s | |
| CSGO-pWGvj-pLkAD-qHR5T-MOoG3-FVoxA | 23/20/3 | 81.2 | 1.10 | 2026-06-26 17:25:26 · 48m 34s | |
| CSGO-czakA-xR5Tn-QoayF-Vfbmn-uE26A | 19/20/7 | 73.9 | 1.02 | 2026-06-23 19:50:39 · 42m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.