Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NrycX-TuBdn-wBOHy-Jb4Qw-BfhLJ | 12/13/2 | 50.9 | 0.92 | 2026-07-05 15:21:00 · 38m 38s | |
| CSGO-MFWfi-Xspmr-r2qR9-7CaXq-JiRFE | 18/17/5 | 74.9 | 1.18 | 2026-07-05 14:28:39 · 39m 38s | |
| CSGO-hZco3-LWVUt-H4Xmw-yGcWE-JKNQC | 16/15/0 | 65.3 | 1.00 | 2026-07-05 13:52:52 · 30m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.