Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JVRqw-eWKQD-KaPUO-m6omo-jsnAL | 23/15/8 | 95.6 | 1.44 | 2026-06-28 18:21:07 · 38m 9s | |
| CSGO-5jO3M-SCmyb-DMSL9-fnwha-Y6TvD | 6/15/4 | 57.8 | 0.50 | 2026-06-26 20:02:01 · 31m 9s | |
| CSGO-R5KwD-4WDau-8CTXq-WsvtG-f9hWA | 24/21/7 | 93.0 | 1.19 | 2026-06-21 19:46:38 · 44m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.