Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8xpyi-iNBzn-zsUCZ-JZwJB-jAhaB | 17/7/5 | 107.6 | 1.85 | 2026-07-06 21:39:17 · 18m 37s | |
| CSGO-ULXxL-KNWGs-4KRk4-eUtL9-aUPRO | 22/10/2 | 116.5 | 1.90 | 2026-07-06 21:10:59 · 24m 36s | |
| CSGO-J5qmt-9mH3r-oMvGX-RwhnT-a6KbM | 12/20/8 | 76.6 | 0.75 | 2026-06-27 23:22:42 · 36m 32s | |
| CSGO-9ks9m-3G35z-5YuRN-EcSKw-bq4FP | 13/19/5 | 67.0 | 0.73 | 2026-06-27 18:26:24 · 32m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.