Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MOOeN-G5GaJ-9v2xR-fsWSf-DQbEC | 18/20/7 | 75.8 | 1.05 | 2026-07-05 18:12:31 · 44m 39s | |
| CSGO-oUTWT-tmT9b-W4CS3-rZtyH-sxdqA | 13/9/5 | 92.0 | 1.50 | 2026-07-04 20:03:24 · 21m 15s | |
| CSGO-P7OUq-GQAkf-tmrpZ-Usy9U-bmPhG | 17/17/3 | 65.7 | 0.98 | 2026-06-29 18:36:55 · 44m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.